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Game: Cave Chaos 2

Escape the caves in our second installment of the Cave Chaos series!

Game: Cheese Dreams Demo

Demo of our upcoming Cheese Dreams follow up game.

Game: Cheese Dreams New Moon

Bounce your way through the S.S Squeakstar and help save our solar system!

Game: Endless Doves

Follow up to 8 Bit Doves. Collect all the Doves you can for High Score and to unlock more birds!

Game: Flightless Demo

Flightless Demo

Game: Glass Works

Climb both sides of the glass to navigate your way through the glass works.

Game: Steamlands Player Pack

Build epic tanks from scrap to destroy rival tanks! Now with player's levels!

Game: B.C.Bow Contest

Take on the rival cavemen in this two player arrow firing competition!

Game: Beneath The Lighthouse

Serene puzzle action game about a boy in search of his lost Grandpa.

Game: Blast RPG

RPG skills reduced to their core in this cannon firing, distance game.

Great news!

Through our partnership with Poki and Away3d we have over 30 more of our legacy Flash games converted to run in HTML5! You can check them out on our website here: https://www.nitrome.com/html5-games/

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Hi Nitromians,

After an epic 4 year development the wait is finally over!

We are thrilled to announce that Shovel Knight Dig releases today (September 23rd) on Nintendo Switch, Steam and Apple Arcade.


Get the game at the following:
Nintendo Switch: http://bit.ly/3TuO7BZ
Steam: http://bit.ly/3R6dLM0
Apple Arcade: http://apple.co/3AXpffa


Get your shovels and Dig in to our most ambitious release yet!

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A track from our Super Leap Day game is being featured in one of the most popular music games Beat Star!

It is one of three games tracks being highlighted as part of London Games Week! (Joining tracks from Surgeon Simulator and Reigns) The track in question is the Capital Highway tune composed by the very talented https://robkta.carrd.co/ who composed most of the tracks in Super Leap Day

You can't check out the track in the game here!

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Yolk Plush Toys (from our Leap Day games) are now available to order for a limited time! Don't miss out because when the campaign ends they will be gone forever!

You can order them at the following link: https://shop.makeship.com/32CWtCf

A huge thank you to all that buy one and we hope you love it!

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Hi Nitromians,

We have now launched a solution to let our users play all 130+ Nitrome Flash games on the site. The games are still technically running in Flash so they will run exactly as they did in the past. Hurray.

We are doing this with the aid of a downloadable player called Supernova. Once downloaded clicking on the games will run them as before with one small difference in that they will now appear in a new window. Roughly speaking Supernova contains it's own browser that has a Flash Player built into it and it is this that allows the games to run.

You can download it by clicking on any of the Flash games and following the download buttons.

Currently the player is Windows only (Their site says a Mac version will come and if it does we will support it) and works on Edge and Chrome browsers.

Nitrome are still committed to converting our back catalogue to run in HTML5. We believe the Supernova player offers an important extra way to immediately preserve our Flash games for players who want them. However HTML5 is the future, offering the only true way to keep them embedded in browsers and playable across more devices.

We hope you are as excited as we were to dig into some of the games that have been out of action for the last few months!

Team Nitrome :)

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Hi Nitromians,

We are thrilled to announce that we have a brand new game that has just launched...Super Leap Day!

It is available NOW on Apple Arcade for iPhone, iPad, Apple TV and Mac!

http://apple.co/-SuperLeapDay

Super Leap Day is the sequel to Leap Day and much like in that game the key hook is that there is a new level every day for you to play and it can all be played with a single tap.

You may have noticed by this point that we have not made the game in pixels this time out! We are known for making games with pixels so that may seem a little unusual. We still love pixels but we also have been looking for the right time to break the trend and try something new. It seemed a risk to apply this to a sequel but it also gave us opportunity to give the game it's own identify and help highlight that this is not more of the same. We are thrilled with how it came out and we hope you approve.

Gameplay has also been completely overhauled from the ground up to allow for many features we were not possible to include in the first game. Yolk and friends can now handle slopes and even run up walls...or ceilings if you get enough speed. You can grab things now too which really expands how you interact with the world around you. You don't even travel only upwards any more...see a sideways opening and it will take you in a whole new direction!

We also took the opportunity to shake up the rewards from the first game. No longer will you be unlocking new characters with the same abilities as Yolk. Now all the characters you unlock have their own abilities and they can be upgraded to do more things too! In addition we have added bonus games into the unlock pool...fancy a round of golf? How about pinball or jump in a kart and test your driving skills!

We have added a lot of new things for Super Leap Day but like the first game this is just the start and we plan to add much more content to keep you all coming back for more! We hope you all enjoy it!

This post is primarily to announce our new game but given the lack of updates on the site we want to assure those curious that we are still in full development mode on Shovel Knight Dig. It has been in continuous development along side Super Leap Day and we expand the team to handle both projects so that one did not impact on the other.

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Hi Nitromians,

It has been a long time since we last posted on the blog so there is a lot to get through so settle in!

Today’s big news is that we can finally tell you what we are doing to keep our flash games alive past the end of this year when flash will be removed from popular browsers.

We have behind the scenes been working with the super talented guys at Poki (https://poki.com/) to make our games playable in HTML5! This means they will remain playable in browsers the way they were designed to be played!

The first game is Bad Ice Cream which you can play TODAY by navigating to our brand new HTML5 section: www.nitrome.com/html5-games. More games will be following starting with the Bad Ice Cream sequels over the next two weeks and when we're done, we hope to have the entire flash catalogue of 130+ games playable in HTML5!

Time to talk a little more about the HTML5 versions. They are not ports! The games are running off the exact code of the original games pulled directly from the original flash files. What the wizards making this happen have made is more comparable to an emulator…a Nitrome emulator…eek! Being an emulator of sorts some people may see performance differences to these versions but the code is highly optimised and will improve even further as the team continue to work on it.

Nitrome now have a Discord channel: https://t.co/d7JkJj0G2f . As well as being a great place to discuss all things Nitrome this the place we will be posting early betas of the new games that get converted. Please do sign up here if you are interested in trying them and there will be instructions on how to report any issues you may find with them.

The games being in HTML5 brings some additional benefits. More ideas may be added over time but added today is the ability to play these games on mobile browsers! Please note: You may require a newish phone for the games to run full speed and there are some limitations from the games not being designed with mobile in mind. That said we think the results were well beyond our expectations. We worked closely with Poki to design virtual control overlays that can be configured on a per game basis. Need more than one button check, d-pad or analogue stick check. Landscape or Portrait…both! Please give it a go and let us know what you think! There is even a hidden Easter Egg in there that some of you may find if you look hard :)

You may notice that we have updated the site. We did this to house the new HTML5 games but this also gave us an excuse to do a little house cleaning elsewhere to bring things a little more up to date. We have updated the Mobile section to have all our mobile game, Our Steam section now has our launched Steam games and we finally now have a Console tab to house the games we have launched there. We are very happy to say that we have managed to get the original Nitrome website developer Tom McQuillan back in order to make these website changes! Thanks for that Tom!

You may remember in our previous post that we said we were making a new website. This is not that site. Our intent at the time was to make a new website that focused on games outside of the browser. It was going to be heavily stripped back and more business focused. We progressed some way with this direction but ultimately changed our minds that this was the way we wanted the site to go. A large part of that decision was due to the HTML5 versions of the games becoming a possibility. We still intend to make a new site that will be more responsive (scale and adjust for various mobile, tablet and desktop set ups). We do not have a clear idea yet on when that might happen and as such are not going to make any estimate on when that might arrive. We will give more news when we have more concrete plans.

Finally, as we have not posted an update in so long, we wanted to highlight our move into the Console space and update you on our missed mobile offerings. If you follow us on Twitter where Nitrome are much more active you would hopefully know this but we are aware that not everyone does so here is a recap.

We launched our first console game Bomb Chicken to the Nintendo Switch in July 2018 http://bombchickengame.com/. It was featured in one of Nintendo’s prestigious Nindie Directs and went on to get a Physical release by our friends at Limited Run. Limited Run also helped us port the game to Playstation 4 and produce a physical release for that too. We also launched a Steam version of the game and more recently the game has landed on mobile devices so it is pretty much everywhere at this point!

In April we launched our second console release Gunbrick: Reloaded on Switch and Steam http://gunbrick.com/. The game is a heavily expanded version of our previous mobile release ‘Gunbrick’ which was awarded Editors choice by Apple at the time. The game now includes brand new isometric levels taking the gameplay in a whole new dimension! The games origins can be traced all the way back to Nitrome’s very first icon game (a game that can be played in the 50 x50 pixel icon) back in 2012! Were happy to say this version made its way into this release too :)

Last year we announced a big new console project that is Shovel Knight Dig https://yachtclubgames.com/shovel-knight-dig/. It is a spin off title based in Yacht Clubs Shovel Knight Universe. This is by far Nitrome’s biggest and most polished game to date. Please follow our progress on the title on Twitter https://twitter.com/Nitrome and if you haven’t seen it watch the reveal trailer here: https://www.youtube.com/watch?v=oPfiBU4ifjs.

On mobile there have been 14 games release since we last updated! We brought our flash games In the Dog House, Colour Blind and Turn Undead to mobile all sympathetically adjusted for the touch screen and widescreen format and with various extras. We also made a full on sequel to Turn Undead too!

Nitrome’s internal studio also produced Flat Pack and Bomb Chicken on mobile and in collaboration with some external studios we also published Spicy Piggy, Sprint RPG, Tower Fortress, Slime Pizza, Nano Golf: Puzzle Putting, Nano Golf: Hole in One, Drop Wizard Tower, Spike City!

Really there are too many to link to here so for more news and links on these please head to our vastly updated mobile section here: nitrome.com/mobile.

We really can’t leave the mobile conversation without mentioning Nitrome’s most successful game to date! Leap Day has just on Monday had it’s fourth anniversary and as we have every year, we launched a big content update for the game. For those not in the know Leap Day is a single touch platformer that has a new level every day…yes that’s over 1460 levels at this point! (OS: http://tinyurl.com/y7arwadt GooglePlay: http://tinyurl.com/y9yzbuah)

Whew that was a lot to get through but I hope anyone who read it all will agree it was all good stuff. Nitrome as always have even more good things going on behind the scenes so you can look forward to even more news in the future.

Stay safe everyone!

From the Nitrome Team

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Hi Nitromians,

we have a new game in development for Steam/PC...yes you read that right for Steam! It's called Bomb Chicken and you play as a Chicken who lays bombs rather than eggs!

You can't fly so but you can stack the bombs as high as you like to reach places as long as you do it before they all blow up!

The bombs can be kicked by walking into them which is handy if you want to tackle some of the enemies and they have a multitude of other uses too....a swiss army knife of tricks!

The game is currently on Steam Greenlight which is what we need to go through to get it onto Steam. If anyone has a steam account we would really appreaciate if you could head over to the page and vote for us here 

Finally a lot of people may see a lot of similaritys with our previously announced Steam project Flightless and they do have a lot in common. Flightless has sadly not been worked on for a long time and at this point should be considered cancelled. We may return to the project at some point as we did with Flat Pack/Project Surface but for the moment our sole Steam efforts are going towards Bomb Chicken.

It may seem strange to some that we have made a similar game to Flightless rather than just pick up Flightless. In truth it is mostly coincidence...we had a new idea and the art went in that direction and ended up similar. We decided it was a good fit for Steam after starting development and the time felt right to give the format another go. 

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Hi Nitromians,

what better way to end the year than with a brand new game? Today we have launched sequel to our stretchy adventure Silly Sausage: Doggy Dessert. Set within a Dessert themed dreamland there are many new obstacles and enemies to deal with from Cherry (on the cake) bombs to Enemy Cream that you literally have to eat through. New to this version are special side challenge rooms with Dog Treat prizes to collect and we even round off the game with an epic boss fight against a wedding cake at the end. 

What are you waiting for? Go Download it now!

Apple App Store

Google Play Store

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Hi Nitromians,

anyone who missed it from the front page should check out our Hop Swap Game that we launched a little while ago! Its a crazy Platformer where you can literally but stomp your way between worlds!

Download:

Apple App Store

Google Play Store

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